Motion as a solution to a static design constraint

Motion as a solution to a static design constraint.

Motion as a solution to a static design constraint.

In a physical world, all objects change their position, form, speed, and size by the natural forces. In a discipline such as motion design, all objects change their properties by the creator in order to simulate a virtual space and communicate to their users. The a communication between a user and system. In motion design, the movement of visual elements is synthetically constructed by the creator using software that does not necessarily have to follow the laws of nature to respect the principles of motion that comprise the mental model of the physical world. Consequently, such as size, color, texture or position, users can develop their understanding about the object by observing its movement and reaction to the forces in a digital space.

Motion often becomes an afterthought in the process of building systems, products, and experiences that are designed for people. The user experience and human to computer interaction motion as a part of the process to integrate them together with the design. In user experience applications, design is intended to have a purpose, and interaction is intended to provide a reciprocal action for a user. Historically, interaction and design components their own experts in these areas focusing exclusively on these for providing a visual interface. Interactive designers, on the other hand, are responsible for providing a meaningful responsive communication based on user interaction with an interface.

Motion provides a solution to static design constraint frameworks, motion contributes an additional layer of transitional states to a static design. These transitional states facilitate navigation between pages for content within an interface. Figure below represents the movement from a general state to a particular:

A graphic visualization illustrating the transition of a user interface without motion
A graphic visualization illustrating the transition of a user interface with motion,

This transition between the two states is triggered by user while changing from the general state to a particular drill down elements is triggered when a user selects the item.

Upon selection, the item expands its size and pushes other items off the screen selected item then expands and changes its size and position from the initial state. Finally, the supplemental elements inside of the selected item fade in quickly in a sequential order to create a visual hierarchy for the user. The sequential fade-in of the supplemental elements helps establish a user focus within the canvas.

As visual communication systems become virtual across digital canvases, motion will continue to solve a problem of static design constraints observed in cave drawings, metal plates, or print material. Motion allows for feedback, display of a new message, or highlighting extended functionality. Motion design provides a variation to the constraints of static design.

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